AccuRender nXt

advanced rendering for AutoCAD

Hi,

I'm trying to render the attached layout in AutoCAD using nXtRender and I am not sure how to get the lighting right. The drawing is Zipped to keep it within forum upload limits. I have attached a reference render generated in 3DS Max for the same layout.

The aim here is to get as close as possible to the lighting that is present in the 3DS Max render. Please ignore all props shown in the reference, as well as the lack of proper materials in the drawing. I'm only interested in getting the lighting right here.

Any help from you people will be greatly appreciated.

I'm not sure if this should be posted in the AutoCAD sub-forum, mods may please move it if necessary.

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Wow, some good tips and tricks there. Thanks George and Garret. I'll put this in use and update the result here. 

Garret, you have mentioned that better materials affect lighting. Are you referring to the quality of the texture map image or are you referring to the texture settings? What settings have you used in the second (better) image for say the wooden shutter material?

Maybe i got the wrong file but in this drawing the door is half open and the front wall layer is off. Shouldn't one use clipping planes to simulate realistic lighting instead of turning the wall layer off, or am i missing something here?

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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