AccuRender nXt

advanced rendering for AutoCAD

I have this(bedroom view 11) clients wants this (photo 6) model (plan - copy) attached. help needed with materials and lighting, on wall, furniture and floor.

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here is my destination and the model. 

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After 41 passes the lighting looks horrible cannot figure out why and not not want to use artificial lighting.  

Here's what you uploaded (After about a minute.)  There may be something in the missing xrefs causing problems.

Works for me too.

Here's the model with slightly tweaked materials.

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I think the parquet is too smooth, try to make it less reflective and at least add a little procedural disturb

Posted the model help give it a shoot. Thanks.

Here is the same file again with e-transmit so the one furniture the dressing and the curtails are included as an x-ref. Mixing the colour of the wall too to get this is another where I need help. Get the wood to finish like this is also important to the client.

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Ah, now that's not good.

Have you defined your daylight sources?

Try 50 passes with path tracer to check the lighting and materials.

Day light sources I forgot that thanks doing that now.

Defining the daylight light sources, which in this case are the glasses in the windows solves the lighting problem here even within the first few passes.

 

  

You normally do not have to define daylight sources-- just like in the version you sent me nXt usually figures it out. Send a version with all of the stuff in it, use the upload link, and I'll check it out. 

Using the Path Tracer will get rid of the daylight source issue altogether, they're ignored for that engine.

Oops-- sorry you already sent it.

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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