AccuRender nXt

advanced rendering for AutoCAD

Finally starting to play with the plant editor. One thing I cant quite figure out is the sizing of bark textures. With leaves, you can give dimensions, but I don't see that for bark. In the old days, it was just a material and we could set up scale there.

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If I recall-- it's made to go one complete revolution horizontally and 1 meter of height. I may add scale factors at some point. Perhaps different scales and images for different order in the Complex template.
Time to get out my metric conversion tool :)

What about bump? Will it ever support materials like the old one did?
Using full-on materials with fixed mapping is a real possibility. The interface in the tree editor has to stay very simple-- and the materials must embed-- (the tree files have to be self-contained.) It would allow glass or chrome trees, though. Might be worth doing just for the fun factor.

Lots of other things to do first.
You know that everyone has ALWAYS wanted transparent trees... :)
Pshop or gimp is good for you: 2 render: 1 with trees (short time) and one without (long time). And so in pshop, you can play with the transparency of the trees, better than could do a renderer, and even have different level of transparency on the same tree, to hide or let show some different element of the picture. I would prefer have the possibility to use curved faces as leaves, that give more realism than the flat faces ;o)
Sure, I've done that too. Making a transparent tree has been one of the most asked for plants since ar2. Personally, I'm not a fan of any sort of transparency in landscape or other features. If it's there... it's there.

Bent leaves would be nice. I was building a Queen Palm last night and gave up because I though the leaves were too unnatural without some bend. Using my old legacy plants, nXt Does just the opposite though. Looks like me in the morning.

Hi Roy, can we have scales on this. I'm trying to create some really serious palm trees! :)
At some point.  In the meantime you can scale it by changing the bitmap in an editor.  The Tile is 1 meter high and 1 complete revolution.

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OYEBANJI EMMANUEL posted a photo

Render 1 copy (1)

This is a remake of one of Peter Milner's scenes. I dont have the file. I photo-matched it in sketchup and rendered in nxt render for autocad.I just retouched it and increased the resolution.
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OYEBANJI EMMANUEL posted a photo

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This is a remake of one of Peter Milner's renders.I dont have the file. I photo-matched the scene in sketchup and rendered with nxt render in autocad.I replicated it.
Dec 18, 2023
OYEBANJI EMMANUEL posted a photo

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An office render i did recently.Critics and comments are welcome.Its one of the frames of a walkthrough animation i did recently.I used sketchup to model, exported to autocad and rendered with nxt render.
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OYEBANJI EMMANUEL posted a discussion

nxt render Course/tutorial

Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More
Nov 5, 2023
OYEBANJI EMMANUEL replied to N` Goraw's discussion ACCURENDER NXT FOR WALKTHROUGHS
"Good day Sir, Hope this message meets you well. I just completed a short walkthrough of an office. Its down here https://drive.google.com/file/d/1L4p5Iyiq5MiSK137UT1eH3POuiI5ZLDA/view?usp=drive_link"
Nov 5, 2023

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