AccuRender nXt

advanced rendering for AutoCAD

Hi guys,
I got one quick question about render that I'm working on currently. I got house which is lighted by sun + studio brightness. How can I make this wall in shadow brighter without adding another light? Any other suggestions or advices how to improve or make it more realistic requested. 
Thank you in advance,
rav.

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About improving, I'll add background of course :) Other advices requested :) thanks

The exterior preset  will do better for this type of scene.

Use indirect lighting.

Get rid of the sun at all, U may use a nice, calibrated HDRI image instead of. Indirect lighting will increase the rendering time signifantly, so I wouldn't go for it...

Post the dwg  file, so we can take a look at it. 

Powodzenia.  :)

beside the situation of lightning, a important aspect in arch-viz is "2-point perspective".

keep the vertical lines vertical.

Thank you very much guys! :)

this is my result :)

Would advice you reduce the scene to the basics like removing landscape elements like grasses, trees and stuff, and render only the building. When ok with results, then turn on all the bells and whistle. In this scene I love the grass, is it ground cover or a material. Shadows lacking too.

Thank you :) it's ground cover

Increase the cloudiness and  the sunlight... I usually use .5 for clouds and 2.0 for the sun for a typical exterior residential model. This will brighten and soften the shadows considerably. Also raise your ambient light to high with a setting just below one. If it comes out to bright you can always fix it post processing.

search for a better wood texture. The repeating pattern is kiling this rendering in my humble opinion.

did yo search here, or here ? " Seamless wood planks" in Google can do miracles also.

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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