advanced rendering for AutoCAD
Gentlemen, What I need is any idea how to produce stained glass, using certain bitmap file.
I played a little with transparency, alpha channel, forward & backwards directed, etc., etc.. :
This is, as above, png decal added to the region, however alpha channel.
There was, unfortunately, coloured shadow in no case.
Any idea how to do this? As the shadow should be on lot of internal elements, mass furnitures etc., PS action seems to be neverending job...
Furthermore, how to make the glass colours looking more like glass - nice, sharp silhouettes shown behind the stained glass object? This one looks more like japanese paper window...
Any help appreciated...
Union Jack is, of course, just an example... :)