advanced rendering for AutoCAD
Any suggestions on reducing the amount of repetition in the brick material? I remember there used to be a way to do a procedural brick with vary leaf option to produce a random brick blend which is what this building will have.
I've attached my two texture maps that I've played around with. I've had decent success with using these on past renderings without real noticeable tiling but this camera view is much farther away from the target source which only makes the effect more visible.
You might consider taking a single brick & making a tile pattern/brick pattern using the tools in NXT & then adding the % of color that most closely resembles your brick blend. You'll never see the tiling at that scale, the question is can you get a resonable looking blend. The mortar joints should be no issue to match the color close enough without using an image. At the scale of the first image this should do the trick.
other then a larger sample with more variation.. not really.
Theres not much call for brick in my neck of the woods, but maybe theres a way to blend you textures with a tile procedural to get some random variation
The first texture needs to be mirrored to come close to being correct. Look at the variation in color from each row on the left as compared to the same row on the right.
The second texture is not useable without a lot of work because the vertical grout lines don't work out even if mirrored. Just a poor image to use for this type of material.
I've tried a couple of times since yesterday to post a Nxt material for brick but it just locks up my IE.
You can download Seamless Texture Creator.
Try AcmeBrick Masonry Designer also. It produces beautiful, large masonry textures, so you can forget about repetition effect at last. It's free.
Another one I've been using...likely very similar.