AccuRender nXt

advanced rendering for AutoCAD

Views: 223

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by kaiwenqian on July 29, 2013 at 7:22am

 I like it !  I want know how do it ? how a long ? lighting and material  ?

Comment by chen ray on July 23, 2013 at 11:39pm
For the price I paid for nxt. I think it is definitely value for money. Would like to thanks Roy and team for their great work . But of course if the rendering speed can be reduced much faster , seriously I dun mind paying more . It take a while to dissolves the noises to get Good sharp quailty images. Cheers . I never use path tracer cos it is too long for me. I plant invisible lighting in a different channel to light the soffit and underside of spaces. What I like about nxt is the lighting channels.
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:51pm
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:44pm
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 1:43pm

Amigos, creo que no somos los unicos con la inquietud sobre el tiempo de renderizado... Chequen esto...http://www.foro3d.com/f20/blender-asombrado-tiempo-renderizado-1057...

Comment by akinlolu olugboji on July 23, 2013 at 1:00pm
  • Lighting and material composition goes a long way in determining the rendering time.
  • Same goes for the type of engine used in rendering.
  • Also having a closed model when doing interior scenes and not having leaks or the model having space opened to infinity, for exterior scenes no problem.  
  • Others are polygon counts, which is why I favour the use of RPC's and Decals.
Comment by Jorge Javier Lara Domínguez on July 23, 2013 at 11:15am

En mi experiencia, nuestros problemas con el tiempo, son debidos a problemas de iluminacion propios de nuestros modelos. He notado con mis trabajos mas recientes que el manejo de una mejor iluminacion (he estado usando archivos IES, que me han dado resultados satisfactorios) mejoran el rendimiento en menor tiempo para resolver mis modelos, incluso empleando mapas de desplazamiento los caules como sabemos ralentizan el proceso. Otro punto importante es el manejo de los materiales, Peter Milner comento, de manera muy acertada, qeu todos los materiales poseen cierto brillo, al emplear este principio en mis modelos he necesitado menos pases y menos tiempo para qeu se resuelvan satisfactoriamente. Saludos a todos.

Comment by Roy Hirshkowitz on July 23, 2013 at 8:22am

George-  try one of the GPU-based products out there and see before you start making these sorts of assumptions.  There's a lot of hype around these but a lot of problems and limitations.  They work great for simple stuff but fall apart when given the sort of complex problems our users present.  The programming task is also massive and may require starting again with many limitations.  For example not all (or any?) of our existing engines are GPU friendly.

Comment by kingjin on July 23, 2013 at 3:31am

This time is too long , there is no way to accept this time , NXT to improve the rendering speed on the job .

Comment by George Ioannidis on July 23, 2013 at 12:38am

I really didn't realize TV is the new age "contraceptive pill" :D

Yes, farms and other stuff are good, but relatively expensive. I was talking about taking benefit of any existing (and really not expensive) hardware all of us have: the really POWERFUL GPUs. The cost of one good GTX770 is here about 380€. You can then put two of them into a single machine in SLI configuration and could have real rendering beast on (or under) your desk for less than 800€! Hundreds of cores (on lower MHz rate, but literally hundreds of them, 770 has 1536 cores) cannot be beaten by any mean in that price level. NXT must go that direction.

Search

Translate

Latest Activity

Alfons Akamp replied to Alfons Akamp's discussion Flecken in Bilder
"Richtig, darum rendere ich im Standard Modus. Right, that's why I render in standard mode."
yesterday
David Richards replied to Alfons Akamp's discussion Flecken in Bilder
"As you point out, it's not practical to render 250-300 frames for an animation in Hybrid Mode.  Packet Mode is  the most efficient way do this with our software."
Tuesday
Alfons Akamp replied to Alfons Akamp's discussion Flecken in Bilder
"Hallo David Das mag alles richtig sein, was Sie sagen. Für Einzelbilder ist es auch kein Problem da mal eben über Nacht 800 oder 1000 oder 1500 Passes zu machen. Aber was ist, wenn man eine Animation mit 250 - 300 Bilder rendert? Wenn…"
Monday
David Richards replied to Alfons Akamp's discussion Flecken in Bilder
"This page on our site provides some insight into the performance of the different engines http://www.renderplus.com/wp2/wk/NXtRender_Rendering_Engines.htm#Hybrid_Engine_4"
Sep 18
Alfons Akamp posted a discussion

Flecken in Bilder

Ich habe da mal eine Frage:Wenn ich Bilder im Standard Modus rendere, sehen diese sehr gut aus.Wenn ich das gleiche Bild im Hybrid Modus rendere, habe ich jede Menge kleine weisse Punkte und Flecken in dem Bild.Warum und wieso kommen diese Flecken????I've got a question:When I render images in standard mode, they look very good.When I render the same image in hybrid mode, I have tons of tiny white spots and spots in the image.Why and why do these spots appear ????See More
Sep 5
Dizzy Gosnell posted photos
Aug 12
George Ioannidis posted discussions
Aug 10
George Ioannidis commented on Peter Milner's photo
Thumbnail

sven-home ambus exec lifestyle 01

"Very professionally looking render! Looks very photo-realistic."
Aug 10

© 2020   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service