advanced rendering for AutoCAD
HDRI+ Sol + Luces interiores
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Albums: Renders Alejandro Testa
Location: Puerto la Cruz, Venezuela
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Thanks Sampdoria, I will take a look . I always try to simulate real light conditions but I also know that you are absolutely right in your observation.
I like what Georges did to the Lamps, I always spoil my images by not knowing what to do with the lamp illuminations - they can break an image. I like the overall composition by Alejandro. I believe, since the stone cladded wall occupies such a huge segment of the render, you should throw some spotlights on it and make it more ambient. Right now the right side of the image is lovely while the left side is shrouded in dull darkness. I know thats how it is in real life but when making these sort of images for clients, it all needs to be happy. :)
It is not mine, Alejandro, it's yours image, from the beginning. :)
Thanks George for your comment, your post edition is really, really good, unfortunately my photoshop skills are almost none. Jorge Javier Lara is trying to teach me how to use some post edition techniques. My posted image is "as is" directly from Nxt. Can I use your edited image?
A B S O L U T E L Y B E A U T I F U L !!!!
Alejandro, on attached image applied some tonal and contrast corrections (unfortunately without your permission, for what I am sorry). Result looks more "arch-photograph-ish" to my eye. But hey, it's just my taste, absolutely subjective. Really beautiful rendering!
No, it's a refractive one. If you didn't specify any caustics generation then it's just a consequence of the "fake" ones that are included with e1. Looks pretty convincing, though, in this example.
Roy, I was not trying to achieve this caustic, maybe is the use of this large air conditioners diffusers and some combination of reflections
How did you do the caustic on the ceiling?
Thanks Roy, is not E4 is E1
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