advanced rendering for AutoCAD
Tags:
Use of material channel:
...basically the same procedure as with alpha channel, only it gives you more options
I did mean, of course, blurry transparency. The controls for the two are actually "locked together "-- once you check the box saying you want blurry transparency, changing this setting also changes the Sharpness setting for reflections.
Physically, it's meant to model materials like glass with a surface treatment, such as etching or coatings. It may work OK for curtains in this context, since translucency does not give you any alpha channel. Thin and IOR = 1 are important settings here.
It may also be possible to model the weave in a curtain material as a texture with transparent masking (it may not work well-- you may get some undesirable patterns.)
Thanks to Peter, Ros and Roy. I will try and post the results.