advanced rendering for AutoCAD
Hello all
Im working on bathrooms and while I was doing that, I needed a systematic way of assigning tiling models etc.
Material Assignment
Even though I assigned the materials properly on the 200x500mm tiles, I still had to make an adjustment in the X-Offset to get the tile pattern right. However the Left wall tiles are now offset. How do I solve this issue?
Lighting
Im still not used to the Interior Lights issue in Nxt. I would like to get good old Recessed Light Light (Glow/Fall off?) on the Wall similar to my AR3 Renders. I realize I will need a fitting. Can
someone help me set on in this file?
Type of Lighting
What light unit would be good for this? Spot or Area Light with Diffuse?
Thanks and regards
Tags:
You properly need more passes, did this with 90 passes.
That too works just for this is faster and easier.
As to the light here is what I got with the fixture attached earlier and spot is best for the falloff effect on walls.
Also if not using Path Tracer have interior indirect checked and use the interior lighting pre-set, IMHO it gives better result than the Studio, Pre-set.
Akinloliu - thanks a lot for the fitting, its what I was looking for. thanks for the effort mate! Your bathroom looks great - especially the floor tiles!
Roy - This question may sound silly but when you talk about mapping and quick mapping, where exactly is this located? This isnt the Decals is it? In cases like the one Im working on, each tile is a separate entity in order to also estimate tiles types etc.