AccuRender nXt

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amigos, en Ar4, existia una variable llamada "self Luminance" donde encuentro esta en nxt?

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Hola Jorge, por lo que veo yo parece que no es posible aplicar una "self luminance" a la decal. Pero si le puedes dar al soporte y dar una trasnpsarencia a la decal.

Gracias Miguel. Saludos

 

It's usually better in nXt to actually make the thing a light source.  It depends a little on your application.  Steps are as follows:

 

  1. Create an object (a 3dface, for example) with a decal on it.
  2. Tag the object as a diffuse light source and aim the light in the direction you want.
  3. Edit the Light Source properties and check the box marked Use Object Color.

 

 

Gracias Roy, Lo intentare. Saludos

Yo lo he trabajado aplicando elementos como vitrales y el resultado me parere muy bueno. Combinando la transparencia que dice Miguel con el objeto  (decal) transformado en una fuente de luz difusa (como propone Roy).

 

Saludos

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