advanced rendering for AutoCAD
Has anyone had any success modeling cast channel glass material?
I am working on a project where the architect wants that Steven Holl aesthetic from a material like these: http://www.bendheimwall.com/ or http://www.tgpamerica.com/gallery/
I briefly tried modeling it "for real" - each piece independently but it was taking hours just to get through a couple passes. A thick, tiled material could work well if viewed from a distance, but I'm not sure how to deal with the internal lighting and the particularly unique way it scatters and diffuses the light.
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It looks like so called sss material (subsurface scattering). Demands lot of calculations in many renderers. Haven't any experience with this in nXt though. Roy may help for sure.