AccuRender nXt

advanced rendering for AutoCAD

if anyone interested in how to add water puddle to nxt rendered image ,I am happy to provide the link to it

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Am interested.

Provide, Mike, provide. Thanks

 

 

http://www.youtube.com/watch?v=ySZdBR-6bgU

you need photoshop,great patience,and steady hand...:)

it took me 15min....for best result....google water puddles images and try to do the same shape....

 

Well Mike, it's nice technique and fast. But, to be 100% honest, it was not exactly what I'd expected. I thought you did puddles in 3D (regions, solids or whatever), giving them high reflectivity or even water material for correct reflection on it. In the suggested tutorial video there was a part, where author did several "faked" reflections (telephone booth, commercial signs etc.) I'll try to do some tests if real puddles will give similar results.

not even 3d max vray could do that...:D  but very effective.......you are just adding the finishes touches to your image...:)....try it with a cloudy misty day....you can down load wet pavements textures from cgtextures.com....:)

AND HERE ANOTHER ONE...:)

Or just use a material.

I think this was a mix of "Renee's Asphalt" and Granite Procedural.

Attachments:

Now this I love.

nice alternative...but it doesn't give a  great control where the puddles are on the road....normally puddles are by the street kerb because of the dip in the road to collect rain water ,very rarely in the middle of the road. 

That is its drawbacks. Just another option.

Could also combine both methods and use a larger hand painted mask to fine tune it.

AND HERE IS ANOTHER ONE FOR FLOODED BRITAIN...:)

Now that looks more familiar, except it's not deep enough.

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OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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