AccuRender nXt

advanced rendering for AutoCAD

My new computer came with a Quadro 4000 graphics card.

Is there any way of utilizing the GPU capabilities to speed rendering up?

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using other rendering engine, ha ha........

Yes, there is. Try: Octane Render, Blender Cycles, Small LUX GPU, V-Ray RT, Indigo RT, Bunkspeed, Maxwell, Thea ..... :D

maxwell and vray is cpu rendering only

V-Ray RT with GPU support:

http://chaosgroup.com/en/2/vrayrt.html

Maxwell indeed has real time preview, but still, it is only CPU based.

VRAY RT...REAL TIME PRODUCTION...

None of the mentioned renderers are for use in AutoCAD. They are in majority stand-alone rendering suites with advanced connection plugins for the most popular 3D software programs like Maya, 3D Studio Max, Rhino 3D, Sketchup, Blender.... etc.

One of the best of Vray 2.0 is that you can use "Vray RT" as output, ie you can use the same parameters also Vray for RT, either CPU or GPU, this is a great advantage.
Picture this for animations, it is now a reality

vray in Max example...

vray using gpu is for display only, not for production

Hmm, not quite the answers I was looking for.

It's not a problem, it just seems a shame to have all that processing power sitting around doing nothing.

GPU seems to be very usefull when moving into the walkabout window. But it takes a cofee when rendering...

Still in a wait and see mode re: GPU for the type of rendering we do, but not particularly optimistic.  So far, despite all of the advertising hype, the results for others have been very mixed when doing things like Path Tracing.  

A GPU is a very different computer than a CPU, and the way the code is written changes drastically.  In the case of your 12 core machine, it would almost certainly be a case of either/or-- the GPU would have to substitute for not supplement the CPU.  Your case would be the least likely of all to show any significant improvement.

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Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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Thorsten Hedrich posted a photo

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Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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