advanced rendering for AutoCAD
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There is a general switch in the Options box which applies to all of your drawings (it's a registry setting.) There is a switch on each texture if you want to individually change it for materials.
In general, most users don't notice the embedding. Storage is cheap these days, performance is usually not impacted much. It's been a pretty nice feature that keeps things portable (you can more easily send me a model for debugging, for example.) We have a couple of users who have opted out for performance reasons. I'm considering embedding decals as well.
I agree with the portability thing Roy. It is nice to have everything in the drawing to be able to continue working on rendering on other computer. On the other hand, when you have to transmit file through internet to other partners working on particular project it starts to be somehow awkward. I think for the purposes of my own rendering production I will follow Ros's way of organizing project files alongside nXt. Simply I have to keep that in mind. :)
Won't you start to have a similar issue with multiple copies of the maps? The way my 2 man company works, I send the model back and forth a few times during the process, saving versions in different folders. By the end of the job, we may have 3 or 4 copies. If the maps are not embedded, each folder will get a duplicate set of materials. In the long run, management of all those extra files will be too tedious. Yes, sending larger files won't be as simple as zipping and emailing assuming there are size restrictions, but there are other ways around that problem (yousendit and others)
I still think it would be nice to be able to separate the files from the material definition either in the material editor or maybe through an option in e-transmit.
I do not understand at all:-)
I presume:
All in all - there is no specific management related, nothing duplicates...there are only different versions of DWGs
guess I should have mentioned that we don't have a central office, we each work from home, so files are send back and forth quite often. If I send the files over with the maps embeded, there will be not confusion over what maps go where.
Say were using a stone exterior venier, I'll tweak that map until the boss is happy with the color. The bump and displacement maps will stay the same, but there may be 10 versions of the defuse map.
I just perfer having one file; one material definition and skip all the clutter.