Rendering work with Nxt is horsepower based. The more processors the better, speed is everything. From what I hear a pair of the latest intel multiprocessor units are tops.
Some time ago there was a small, discreet mention from Roy about GPU "help" in rendering process. If it finally will ever happen then it would be wise to obtain also good professional VGA card with the known GPU acceleration capabilities. And of course, LOAD of FAST RAM. (8GB minimum, 16, 32 or even 64GB for best results :-) )
There's a decent discussion here. GPUs (graphics cards) don't matter to nXt but do matter to AutoCAD and WalkAbout. The rule of thumb mentioned in the link above of actual (not hyper-threaded cores) x clock speed is a good one.
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
"The wooden texture of the TV-Console looks quite decent.
The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
"Thank you for help on this topic!
Will test 'Automesher LT' (developed by Automapki), if I run into troubles again.
[Sometimes I was wondering about, if this forum is still alive... .]"
"Good day,
I searched the former forum posts and found another option to solve this problem which is another plugin to autocad-----AUTOMAPKI. You can give it a try."