AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jorge Javier Lara Domínguez on August 22, 2011 at 3:32pm
Gracias por la informacion Roy
Comment by Roy Hirshkowitz on August 22, 2011 at 3:28pm
The GPU is a relative new name for the processing unit on the graphics (display) card.  Modern GPUs actually contain very powerful computers, although the architecture of these computers is very different than the main CPU. It is possible, though quite difficult, to use these for raytracing.
Comment by Jorge Javier Lara Domínguez on August 22, 2011 at 2:53pm

GPU?...que significa eso?

 

Comment by Roy Hirshkowitz on August 22, 2011 at 2:27pm
Use of the GPU for path tracing is not a panacea.  It's technically very difficult and likely to only benefit those with very fast, expensive, GPUs.  I could easily spend months working on it and have it be slower than CPU rendering for most users.  It is an area we're watching.
Comment by George Ioannidis on August 22, 2011 at 11:29am
Maybe it's time to look more seriously at the possibility to engage GPU in rendering process somehow Roy, isn't it? Now, all this power is just sitting inside our machines without any "substantial" benefits (maybe except some occasional gaming once a year :) )
Comment by Roy Hirshkowitz on August 22, 2011 at 11:14am
Lots of lights.  This is a pretty challenging one for the Path Tracer.
Comment by Juan Carrion on August 22, 2011 at 11:00am
Hey, I`ve been working on this project, and i succesfully create a nice night view, I`m very happy with it, but i have a question, this render took 183:17:33 hours and 2583 passes and the quality still needs a few thousands of passes, somebody knows why it took so long I mean I just put some spotlights and omnilights inside the houses, do you think is the water texture? this is my pc configuration:

windows xp profesional sp3
Intel core i7 860 2.8ghz
4gb RAM

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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