The GPU is a relative new name for the processing unit on the graphics (display) card. Modern GPUs actually contain very powerful computers, although the architecture of these computers is very different than the main CPU. It is possible, though quite difficult, to use these for raytracing.
Use of the GPU for path tracing is not a panacea. It's technically very difficult and likely to only benefit those with very fast, expensive, GPUs. I could easily spend months working on it and have it be slower than CPU rendering for most users. It is an area we're watching.
Maybe it's time to look more seriously at the possibility to engage GPU in rendering process somehow Roy, isn't it? Now, all this power is just sitting inside our machines without any "substantial" benefits (maybe except some occasional gaming once a year :) )
Lots of lights. This is a pretty challenging one for the Path Tracer.
Comment by Juan Carrion on August 22, 2011 at 11:00am
Hey, I`ve been working on this project, and i succesfully create a nice night view, I`m very happy with it, but i have a question, this render took 183:17:33 hours and 2583 passes and the quality still needs a few thousands of passes, somebody knows why it took so long I mean I just put some spotlights and omnilights inside the houses, do you think is the water texture? this is my pc configuration:
windows xp profesional sp3 Intel core i7 860 2.8ghz 4gb RAM
"Sorry, do not exactly how to do it right.
If i sent you one or sets, could you "compose" one material as an example?
Maybe this is interesting for others too.."
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You might need to toggle the…"
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Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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