AccuRender nXt

advanced rendering for AutoCAD

2016-06-24-00008-me ivy-dentra-thamnous-anthropo-sima-vignette-teliko

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Comment by George Ioannidis on August 21, 2016 at 5:32am

Thanx Mike and Kyprianos!

Comment by mike makki on August 19, 2016 at 10:59pm

nice render george

Comment by Yinka Gbotosho on August 11, 2016 at 6:28am
This is lovely George. Congratulations!
Comment by George Ioannidis on July 12, 2016 at 8:21pm

As you can see in this link, rendering was done using Blender 3D and its rendering engine called Cycles. All things visible on it are actually real 3D models (except the man on the right, two rose plants and the small greenery in the lower edge of the picture, pasted in using GIMP). As plants consist of tens or hundreds of thousands polygons, they do affect rendering time significantly. Fortunately, Cycles can run on CPU or GPU (if there is any compatible in the computer) and I am using GPU (AMD R9 380 card)  most of times getting render times almost 4X faster than running it on CPU (old AMD Phenom II 1055 X6). Trees and ivy are large models (as regards the polygon count) but the most polygons are usually created for the grass. It is so called particle system (used also for creating fur, hair and other stuff in Blender) when real geometry is produced during the rendering process (something like nXt trees, shown as wire in drawing but converted into geometry just before rendering). That particle systems are capable of producing millions of polygons. For some reason that method keeps memory usage low so big areas can be covered without the risk of possible memory overflow. Ah, the base building model was created in Spirit, my main architectural CAD, exported to Blender using Collada output. Finally, time needed for this image running on GPU was about an hour and half for 1920X1400 resolution. After that, another hour in GIMP for composing additional plants and entourage described above as well as for sign and vignette effect.

Comment by J. Brown on July 12, 2016 at 2:30pm

Can you explain how you do your site adaption please? is it all PS or in NXT? I do a lot of plants in NXt and it kills rendering time.

Comment by Kyprianos Arnaoutoglou on June 28, 2016 at 12:24am

Very nice George!! :)

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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