AccuRender nXt

advanced rendering for AutoCAD

Views: 1068

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Juan Carrion on October 2, 2010 at 2:39pm
Thanks every one, the doors glasses are too white because inside the rooms the walls are reflecting ligths, im going to upload some other renders of this view where the lights are not too high, it took 2000 passes for this render in about 45 minutes.
Comment by Alejandro Testa on September 21, 2010 at 9:10am
Muy buen trabajo, lo único que no me cuadra son los rectángulos blancos en las puertas
Comment by pun1407 on September 20, 2010 at 5:25am
very good drawing, how long of rendering time?
Comment by George Ioannidis on September 20, 2010 at 3:48am
To me, they look quite normal Marc, if the room behind the door is with lights or/and sun :)
Comment by Marc Chaumier on September 20, 2010 at 12:56am
So realistic! bravo! The floor, the window with background, the little R2D2 ;o)... perfect!... just one question, what are the rectangles on the doors? windows? are they not too white?
Comment by Carlos Sieiro on September 19, 2010 at 10:53pm
Very good render, very realistic ....
Comment by George Ioannidis on September 19, 2010 at 8:58pm
This looks fantastic! 5stars!
Comment by Roy Hirshkowitz on September 19, 2010 at 2:40pm
Juan-- nice work. Make an album entitled Juan Carrion for your work and add this picture. Add a profile picture as well when you get a chance.

Search

Translate

Latest Activity

OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Thursday
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service