AccuRender nXt

advanced rendering for AutoCAD

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Comment by Juan Carrion on October 2, 2010 at 2:39pm
Thanks every one, the doors glasses are too white because inside the rooms the walls are reflecting ligths, im going to upload some other renders of this view where the lights are not too high, it took 2000 passes for this render in about 45 minutes.
Comment by Alejandro Testa on September 21, 2010 at 9:10am
Muy buen trabajo, lo único que no me cuadra son los rectángulos blancos en las puertas
Comment by pun1407 on September 20, 2010 at 5:25am
very good drawing, how long of rendering time?
Comment by George Ioannidis on September 20, 2010 at 3:48am
To me, they look quite normal Marc, if the room behind the door is with lights or/and sun :)
Comment by Marc Chaumier on September 20, 2010 at 12:56am
So realistic! bravo! The floor, the window with background, the little R2D2 ;o)... perfect!... just one question, what are the rectangles on the doors? windows? are they not too white?
Comment by Carlos Sieiro on September 19, 2010 at 10:53pm
Very good render, very realistic ....
Comment by George Ioannidis on September 19, 2010 at 8:58pm
This looks fantastic! 5stars!
Comment by Roy Hirshkowitz on September 19, 2010 at 2:40pm
Juan-- nice work. Make an album entitled Juan Carrion for your work and add this picture. Add a profile picture as well when you get a chance.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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