AccuRender nXt

advanced rendering for AutoCAD

I want to create multiple materials with different bump maps, so that they can be assigned to the objects in AutoCAD for rendering. Please see the attachment for an idea. The idea is to assign the appropriate one to the object for rendering.

If this can be achieved, it will avoid a whole lot of symbol creation, since right now to get the design etching, we are creating individual symbols for each design. Obviously this is very time consuming and results in literally thousands of DWG files, one for each design and size.

Is this possible at all? If so, how can this be done? Any help is much appreciated.

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I think that for that type is better to use displacement map. Displacement actually modifies the geometry rather then just fake the relief.

Thanks for replying George.

I tried a displacement map, but I am having serious trouble getting the map to sit right. Is there any example for nXtRender anywhere that I can follow? Will one single material with a displacement map work immaterial of the object size, or should I create one material for each size?

How are the texture co-ordinates related to the displacement co-ordinates?

I would stay away from displacements for this-- they will impact performance way too much.

This is going to require a combination of mapping and materials to really work.  nXt can get the size of the bitmap from the material definition, that part is not a problem.  However, it cannot get the location and orientation.  That requires mapping, information which attaches directly to the object, not the material.  

You can set up some typical shutter sizes with mapping already attached (use the quick mapping option to do this.)  You will have to have models for each size of shutter with preattached mappings-- the rest you can do with materials of appropriate size.

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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