AccuRender nXt

advanced rendering for AutoCAD

Hello

 

Ive been trying to figure out and still cant get a control of the Lighting Wattage in Nxt.

 

Previously, after setting the ACAD Sheet in a proper metric environment (mm), it used to be straightforward by placing (for example) 100W Recessed Lights with a Narrow Beam and the results were close to accurate in terms of shape and illuminance.

 

Right now, I cannot get these real world Wattages working in the same environments. If I place a 100W light, it will be too bright. In fact I keep ending up having to tone down the lights to the minimum 0.01W which is highly unrealistic.

 

Any tips on this issue?

 

Also while on this topic, I was wondering how to get those realistic crescent shaped Recessed light fall offs from Lights next to walls? (Refer to image)regards

Views: 212

Reply to This

Replies to This Discussion

If you're having to turn lights down that low something is very wrong-- stop immediately and send an example. Always use accurate values with nXt. 100 watts = 1700 lumens (I always prefer working in lumens)-- it's scaled to the efficiency of old fashioned 100 watt incandescent bulbs which are rapidly disappearing.

 

The shape you're seeing next to the walls is caused by the shadowing of the light source by the rim of the can.  You'll actually have to recess the light to model this one-- it's tough to do and often not worth it since it involves cutting holes in the ceiling.  The bright shapes above the fireplace is a caustic caused by the lens and can be modeled using nXt....

 

Hello, I have attached the DWG file and also a sample render. I removed the objects and most materials to reduce the size. Its so bright that I even had to turn off the HDRI environment. regards

 

 

Attachments:

Basically, you can't adjust the appearance of a single light by changing it's output-- although the value (data) of the pixel will go down accordingly as you mouse over the pixels.  The tone op will compensate for the reduced light.  You must adjust the Brightness of the image if you're trying to mimic low-light levels, such as night renderings.  Here's an article on tone mapping which may help you out a little bit.  Legacy versions of AR worked in a similar fashion.

 

The way light sources work relative to each other, of course, does depend on their individual output.  If one is 1700 lumens and the other is 17 lumens the first will appear much brighter.

 

*********

 

You model a caustic by actually placing a glass lens in front of the source and tagging the lens as a caustic.  I don't necessarily recommend doing this, it's tricky and requires some extra processing (it also works better in the Path Tracer.)

 

 

 

 

Its a new concept I think, since in Ar3 one needed to prop up external lights to 200W to get a nice illuminance in an aerial night scene.

Isn't the Nxt method, therefor a hit and miss where I have to rely on a Tone Op instead of intuition? Is this an issue also in interior renders?

 

For the scene I sent you, I even had to turn off the HDRI otherwise the scene was too bright.

It's not a new concept, it was the same in AR3 although the tone operator itself has changed.  

It works a lot like a camera-- if you're taking a picture of something bright, like snow, you may have to overexpose it a bit to get the value you want-- the tone operator (like the camera) fights for a neutral gray.  

In general, the tone operator does a very good job of modeling the way we perceive different light levels.  Both exterior scenes and interior scenes often require little or no modification to the exposure levels.  

One big exception, however, has to do with low light levels, known technically as scotopic vision.  The tone operator we have does not model this well automatically-- you need to turn the brightness down in these cases.

The bright shapes above the fireplace is a caustic caused by the lens and can be modeled using nXt....

 

A silly question, but how do I model a caustic? By placing the light source in a Rim?

 

regards

I think he means model the actual recesses fixture and lense

RSS

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service