Creating a true HDRI map involves using an HDR studio type of program. Several exposure-bracketed photographs need to be combined using special software. To produce spherical projections either a special camera is used or a stitching program is used.
nXt now has a facility to "convert" a normal RGB bitmap image to an HDRI format-- this is only an approximation and requires some lighting information from the user. It does seem to work OK, though. The tool is available under the Widgets menu.
"Thanks for your kind words.
Yes, all plants are generated with nxt plant-editor.
I have used leaves from Marc Chaumier's plant library.
(Download/ Content + Entourage)"
"Sorry, do not exactly how to do it right.
If i sent you one or sets, could you "compose" one material as an example?
Maybe this is interesting for others too.."
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the…"
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue.
Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"