AccuRender nXt

advanced rendering for AutoCAD

I guess this has been answered countless times, but -- can a decal be attached to a Nurbs surface as shown in attached and follow the conture.  I have looked at Add Decal, Quick Mapping and Material Mapping, all with negative results.  Or because I'm just not using the choices correctly.  I chose the latter.

 

RichNURBS%20SURFACE.jpg

Views: 775

Reply to This

Replies to This Discussion

Rich, I think that exact decal mapping on such surface is the so called UV mapping (associated mapping using surface normals). It can be easily done using other software and pass it through textured OBJ file into it. Don't know if AutoCAD has such a possibility to do so though.

Thanks George. I assumed NXT only allowed mapping to flat or cylinder surfaces. But I gave it a shot.
I don't think Acad does either. Unfortunately, I don't have access to software that does.
Thanks again.

I can try to do that for you Rich. Using free software I often use (Blender3D). Send me the model and bitmap if you will.

maybe we should put UV mapping on our wish-list. Roy?

It will be really nice to have UV mapping in Nxt

Thanks for the offer, George.  At this point the model is in the concept stage with no final decision.  A nurbs shape similar to the model I displayed has been considered.  A number of lines of text attached to the surface and the model semi-transparent.  If the design continues, I may take you up on the offer and create a suggested shape and bit map of typical text to attach.  Thanks again.

Rich



George Ioannidis said:

I can try to do that for you Rich. Using free software I often use (Blender3D). Send me the model and bitmap if you will.

It is available in nXt.  Flamingo (Rhino) and IRender (SketchUp) both make extensive use of it.  You can't create a UV mapped texture within AutoCAD and that's not likely to change-- it would be a lot of work to implement even something crude and really needs to be done by the modeler if it's going to work for things like solids.  Best bet is using something like Blender and exporting to obj.  I am willing to improve the obj reader.

 you have my support on this one. 

That would be really nice of you Roy. Thanks in advance. I have really good success when importing obj files exported from Blender. It would be nice to have immediate translation of model's material and mapping informations like bump, normal or displacement mapping etc.

Roy Hirshkowitz said:

 I am willing to improve the obj reader.

Yep.  I'm working on that very thing for the nXt Studio (stand-alone) product.  I should be able to readily transfer the technology to the AutoCAD side.  I'm also very interested in examples of obj that crash or fail to read correctly.

That would be great news, Roy.  At this time, I use a third party software to translate .OBJ files to .DXF.

Sometimes they translate well, other times, no so well.  Unfortunately, I tend to delete any that translaate poorly.  I noticed that many .OBJ objects created off-shore have a higher failure rate.  I'll save any other I find and e-mail them as you need.

 

Rich

 



Roy Hirshkowitz said:

Yep.  I'm working on that very thing for the nXt Studio (stand-alone) product.  I should be able to readily transfer the technology to the AutoCAD side.  I'm also very interested in examples of obj that crash or fail to read correctly.

George-- can you send an example .mtl (companion file to the .obj) with some of the material props you describe?


George Ioannidis said:

That would be really nice of you Roy. Thanks in advance. I have really good success when importing obj files exported from Blender. It would be nice to have immediate translation of model's material and mapping informations like bump, normal or displacement mapping etc.


RSS

Search

Translate

Latest Activity

Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
13 hours ago
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
yesterday
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
yesterday
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10
OYEBANJI EMMANUEL posted a discussion

RENDER FARMER SOFTWARE

Good day Roy,Please i need a link to the render farm software for nxtrender for autocad.Thanks.See More
Jul 30
Roy Hirshkowitz replied to John Ferris's discussion AutoCad 2026
"For compatibility with AutoCAD 2026 you would need to purchase a license upgrade for nXtRender (AccuRender).  As an AR5 license holder you are eligible for a discount which we can give to you if you contact us at support@renderplus.com."
May 20

© 2025   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service