AccuRender nXt

advanced rendering for AutoCAD

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Build 324 is ready to download from: Downloads

This build will not work with old McNeel nXt Licenses, only with nXtRender licences. See Renewals if you need to renew your license.

This build has names for Lighting Channels and will work properly with Layer Material Schemes.

To use layer Material Schemes, install build 324 and then install the nXtRender Batch Add-on from the Downloads Page

Forum post about Layer Material Schemes:

LAYER MATERIAL SCHEMES

Ich habe mir auch die neue Build 324 herunter geladen und installiert. Sieht gut aus, aber wann werden die weissen Flecken und Pixel verschwinden??

Das nächste ist die Frage, ob man die Rendergeschwindigkeit mal erhöhen könnte? Da ich sehr viel mit grossen 3D Modellen ( 60 - 150 MB Grösse) arbeite, dauert das dann immer ein wenig.

Alfons

Sorry, but where in 324 is the new "Layer Material Schemes" to find ?

Or do I have to install the 30-day-trail-version from this first ?

Greets from maximoto in Germany

Oops - I thought the Layer Materials Schemes were include in this new version 324. They are not included in the install, but need to be installed separately.

To use layer Material Schemes, install build 324 and then install the nXtRender Batch Add-on from the Downloads Page

Forum post about Layer Material Schemes: LAYER MATERIAL SCHEMES

Ok, up and running.

and OK from here.

Thanks a lot !

Let us know if you get Layer Material Schemes to work. We are looking for feedback on how to improve it.

Hi, I downloaded and isntalled  build 324  and the layer material schemes, the layer material schemes works,  it seems as it will hang up but at the end it works, but I have trouble renaming the lighting channels, I change the name but it seems there is some problem, because after that it still appera 1, 2,3 etc...

Hmmm... seems to work here.  Give me the exact steps required to produce the channel name problem and I'll take a look.

Die nxt_Layer_ Materials funktionieren gut, aber wofür brauche ich das?

Die Materialien werden ja auch unter NXT Materialien angezeigt.

Oder habe ich da etwas nicht verstanden??

Alfons

Sie durfen Materialen fur einem "Drawing" specifieren und sparen.

Spater Sie konnen die Materialen fur einem anderen Drawing benutzen, or fur die selben Drawing wiederverwendung, nach Sie neuen Materialien benutzen hatten.

Hi Roy, I  create three lights channels,  I assigned a light to light channel 2, I tag the light then I use the right mouse button to  allow properties, then in light properties I change the light channel name to the new name, press ok, when I open the light again, (reproduce the same steps),  it appears agains as light channel 2.

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