AccuRender nXt

advanced rendering for AutoCAD

Here is a home theater room I am designing.  I can't figure out how to make the projection screen "glow" or "illuminate".  Any suggestions?

Views: 838

Attachments:

Reply to This

Replies to This Discussion

tag it as a light source or apply a material with glow.

Since I have a Decal for the screen, the material glow did not work.  I ended up placing an omnidirectional light in front of the screen, 60W.  I made sure that the light was set to Not Visible. It looks better now.

It might look a lot better as a light source.  Make it an area light, make sure to aim it toward the seats, and check the Use Object Color box.  I'm pretty sure this one could look a lot better.  Upload it if you want me to take a shot at it.

I am uploading my dwg with associated textures.  I am not sure if I upload it here in this message or somewhere else.

Attachments:

This works-- there is an upload link under Support if you want to be more private about it.

like Akin said, tag the projection screen as area light, place a decal on top of it and check the "use object color" box. The screen should  illuminate the room with the colors of the decal.

Thanks Ian.  That is what I was missing, the "use object color".  I used the area light on the screen and aimed it toward the seats. I might need to adjust the lighting.  I used 60W white light. I used the Hybrid engine, 380 passes.  Brightness = -0.3, Burn = 0.2

I've had equal results using either method akinlolu mentioned. The monitor on the left has the screen as a light source. The one on the right has the screen as a glow material. Or maybe it's the other way around...... I'll let you guess.

I do turn the color strength down a bit on the glow material decal as needed to make it look good.

I did the following:

  • Changed the screen to a diffuse light source and aimed it toward the theater space.
  • Made the light source visible
  • Changed the intensity to 600 Watts
  • Checked the Use Object Color
  • Turned the brightness down to -.7

I think that's it


With the house lights raised 5x (using channels) and brightness set to -.4

Where can I find documentation on how to use lighting channels?

RSS

Search

Translate

Latest Activity

Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service