AccuRender nXt

advanced rendering for AutoCAD

Dear Team

Is there a huge difference between 4-Core and 6-Core machines if Im using the following to do my work :

AutoCad

Accurender

Pshop

Indesign

Possibly Revit

I know RAM is king but how much impact will the Core Count have since I believe the AccuRender Engine differs from Max.

regards and thanks

Views: 386

Reply to This

Replies to This Discussion

With rendering, the two main factors are number of cores and speed of processors.

4 cores running at 3.0GHz will render roughly twice as fast as 2 cores running at 3.0GHz.

So if your 6 core option runs at the same frequency as your 4 core option, renders will run 1.5 times faster.

RAM is only used for storing the CAD file in memory. It does not affect the rendering speed.

Thank you Peter, I really appreciate it.

Cheers

Basically I use a very crude but effective method for determining the fastest machine for rendering: multiply the number of cores by the clock speed.

So 8 cores running at 1.6GHz would be roughly equal to 4 cores running at 3.2GHz.

It's not strictly true, but it does give a good indication.

I'll take your experienced technique for granted!

Thank you Peter!

Peter

Another question :

Would you go for 12 GB RAM with a 2GB Video Card or

24 GB RAM with a Dual DVI 256MB Graphic Card ?

Again, we're talking CAD/NxT/Pshop &  Indesign.

Cheers

Neither will make any difference to rendering speed and you'll be pushed to use 12Gb RAM unless you're dealing with extremely large and complicated 3D models.

Ideally, use a graphics card that is recommended with your software such as nVidia Quadro for AutoCAD, though it's not strictly necessary.

Thank you Peter, I really appreciate your inputs.

Cheers

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Thursday
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service