AccuRender nXt

advanced rendering for AutoCAD

if anyone interested in how to add water puddle to nxt rendered image ,I am happy to provide the link to it

Views: 1286

Reply to This

Replies to This Discussion

Am interested.

Provide, Mike, provide. Thanks

 

 

http://www.youtube.com/watch?v=ySZdBR-6bgU

you need photoshop,great patience,and steady hand...:)

it took me 15min....for best result....google water puddles images and try to do the same shape....

 

Well Mike, it's nice technique and fast. But, to be 100% honest, it was not exactly what I'd expected. I thought you did puddles in 3D (regions, solids or whatever), giving them high reflectivity or even water material for correct reflection on it. In the suggested tutorial video there was a part, where author did several "faked" reflections (telephone booth, commercial signs etc.) I'll try to do some tests if real puddles will give similar results.

not even 3d max vray could do that...:D  but very effective.......you are just adding the finishes touches to your image...:)....try it with a cloudy misty day....you can down load wet pavements textures from cgtextures.com....:)

AND HERE ANOTHER ONE...:)

Or just use a material.

I think this was a mix of "Renee's Asphalt" and Granite Procedural.

Attachments:

Now this I love.

nice alternative...but it doesn't give a  great control where the puddles are on the road....normally puddles are by the street kerb because of the dip in the road to collect rain water ,very rarely in the middle of the road. 

That is its drawbacks. Just another option.

Could also combine both methods and use a larger hand painted mask to fine tune it.

AND HERE IS ANOTHER ONE FOR FLOODED BRITAIN...:)

Now that looks more familiar, except it's not deep enough.

RSS

Search

Translate

Latest Activity

Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

© 2021   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service