AccuRender nXt

advanced rendering for AutoCAD

I just opened an older interior model in AR5 that I last worked on in Acad2004 and AR4.  There are a bunch of AR3 "daylight" fixtures over all the exterior wall openings.  They don't appear in the AR5 Lights list, and they don't appear to doing anything when I render in AR5.  I'm guessing the nXt platform wasn't set up to handle those (for some reason I'd never be able to understand... so don't bother explaining).  What I'd like to know is whether there is something in AR5 that might be called an equivalent type of light source.

Thanks  

Views: 49

Reply to This

Replies to This Discussion

Put a pane of glass in your window. Assign a clear material to it. Select the pane of glass and in Accurender Object Properties select "Daylight Portal".

If you've modelled the pane of glass as a thin surface or region, then also select "Thin" in the object properties.

I would also suggest that the clear material you use has an IOR of 1.0. It'll speed up the calculations.

Great!  I'm guessing there's someplace in the AR5 manual or in Al Hart's book that describes solutions like this... True?

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

© 2018   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service