AccuRender nXt

advanced rendering for AutoCAD

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Excelente link. Muchas gracias, Akin. Saludos
THANK YOU ALWAYS FOR YOUR SEARCH.

So, help me a bit here.

On the Free Xfrog trees, it looks like the downloadable file formats are:

Maya, Max, obj, lwo, c4d, 3ds, Terragen 2, and Vue.

 

If all I have is AutoCAD 2011 and Accurender 5 nXt - which should I download?

 

Should it be the 3ds and then use 3DSIN command to import the model into AutoCAD? -or-

I think I saw someone mention they were using obj content in their renders, how is that done?

Thanks for any help.

There's a textured mesh object import in the nXt widgets section.  It needs a little work, it's a little hit or miss whether it will work or not for a particular file, but some folks have been having some success with it.  I'm sure some others will chime in here.
I typically use the 3ds file unless theses an issue then I try the obj. The main problem you'll run across is where the maps are stored. The maps (texture, opacity, etc) needs to be in the same root folder as the object, but some have sub-directories with the maps and nXt wont see those.
I started to mess with textured models in fact trying to have some nice plants and trees alongside with the nXt ones. I found the problem mentioned by Kevin to happen very often. Maps of leaves and bark sometimes appear, some other they don't. What I did finally was quite simple. I'd converted the textured mesh to autocad mesh (option found in Textured Mesh Object submenu in nXt), corrected the path of materials in nXt material editor by embedding the textures into drawing file, moved the object to desired position (absolute origin) and finally saved it as DWG file for direct insert as block. Sound complicated, but in fact it's not :)

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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