advanced rendering for AutoCAD
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It may be quite difficult due to the sheer number of lights required.
You might want to try modeling it accurately first and see how the Path Tracer handles it. Try to keep the number of lights as low as possible. Use accurate lumen values for the lights and control overall brightness with the tone operator. Keep in mind that you may end up abandoning this approach in the end and trying to "cheat".
Hola Jorge,
lo que se me ocurre para ahorrar tiempo en el render es crear un material "ad hoc" parecido a una red con puntos luminosos. Eso no necesitaría poner miles de luces. Hay que averiguar si tal material con self luminance puede satisfacer tus aspectativas. Traté de hacer unas pruebas con el material que adjunto, pero hay que editarlo más.