AccuRender nXt

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Amigos, necesito hacer una imagen con iluminacion navideña. Alguno de ustedes save como puedo lograr el efecto de las series de luces?

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It may be quite difficult due to the sheer number of lights required.  

 

You might want to try modeling it accurately first and see how the Path Tracer handles it.  Try to keep the number of lights as low as possible.  Use accurate lumen values for the lights and control overall brightness with the tone operator.  Keep in mind that you may end up abandoning this approach in the end and trying to "cheat".

La idea es poder representar estos elemento Roy, adjunto las imagenes. 
Good luck-- this isn't going to be easy.
Could it be possible somehow to pass illuminating material into plant, Roy? To make "Christmas colored lights tree" as a plant?
It's possible-- I'm not going to do it, though.

Hola Jorge,

lo que se me ocurre para ahorrar tiempo en el render es crear un material "ad hoc" parecido a una red con puntos luminosos. Eso no necesitaría poner miles de luces. Hay que averiguar si tal material con self luminance puede satisfacer tus aspectativas. Traté de hacer unas pruebas con el material que adjunto, pero hay que editarlo más.

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Depending on time. The best approach will be to cheat. Model first, and assign glow to the parts that illuminates and as Migeul said use point or omni light from the actual illumination, on different channels for proper control.
Gracias amigos. Estare trabajando con sus sugerencias. Les mostrare los avances posteriormente. Saludos
Amigos, este es el proceso qeu llevo en el trabajo de Iluminacion Navideña. Sus comentarios seran bienvenidos, saludos.
The spheres are very effective.  How are you configuring the lighting?
Modele un seccion de las series en forma de arco y forme la esfera con ellos. Aplique un material con resplandor 1.00. Para generar el efecto de luz cree una esfera con iluminacion omnidireccional difusa con el tono de las lamparas que queria.
Me parece bárbaro! Tal vez la estrella en la punta del árbol podría ser una luz ominidireccional también. Otra sería unir todos los sólidos que forman las esferas y tratarlos como luz, pero no se si nXt acepta sólidos complejos como fuente de luz...

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