advanced rendering for AutoCAD
Whenever I use the indirect lighting variable on an exterior shot, the scene looks specaled. Is there a way to reduce the specals in the scene? Usually it's a product of light hitting a reflective material and causing specks all over the place.
Any advice?
Thank you,
Mark
PS: See Enclosed file.
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It may be that you need to let it run for longer.
How many passes was this one?
I'm afraid I don't do "friends".
I am employed by Sven Christiansen Plc and the rendering work I do is purely internal for the design and promotion of our furniture. We do not offer it as an independant service.
You may need to go for more, say 200.
Make sure your glass material has transparency = 1.0 and reflective sharpness = 1.0
Then use IOR to create more or less reflection.
I will give it a try. Thanks for the advice.
Mark
Like I said, there may not be much you can do in this scene. The exterior indirect lighting was designed mainly for light coming from the sky. It's going to be quite noisy for this example. You might try using the other form of Indirect lighting which is designed for interiors, since most of your light is coming from light sources.
Thanks, Roy.
Given this information: "It might be possible to do it with accurate data as well. Moonlight is technically about 500,000 times weaker than sunlight (0.000002) . The problem is that you may run into some threshold illumination levels with nXt-- I believe that 0.001 cd/m^2 is as low as you can go. Luminance in direct moonlit areas with reflective surfaces should still be in the range of 0.04 cd /m^2-- that's ok-- it's everything else I would worry about",
How my lighting setup for a nighttime rendering should look like?
...I did not have much luck with "channels only" approach yet...