AccuRender nXt

advanced rendering for AutoCAD

hello to all
I'm doing my first render interior, I wanted some advice from you, how to improve the lighting and views.

Hello and thanks for the answers

Views: 1152

Attachments:

Reply to This

Replies to This Discussion

thanks for the info and the website

I saw that the files are in and no autocad 3ds!

as the amount in autocad 2010?
and remain attached to the materials?

Yes there are in *3ds format using the add texture widget in Nxt to import the files. Then right click on the material you wish to change and choose reload and change the material for the desired one.

I tried to enter the 3ds file through the widget nxt;
I also created its materials, but many blacks;

you usually works importing "all" materials?
or you need to replace them with those of nxt??

if I can insert libraries 3ds, I can do a jump is not indifferent to the quality of the render!!

First you import via nxt widget which I believe you have no problem with.

Right click on the material you wish to change and choose reload from the content menu.

roberto sacchetti said:

I tried to enter the 3ds file through the widget nxt;
I also created its materials, but many blacks;

you usually works importing "all" materials?
or you need to replace them with those of nxt??

if I can insert libraries 3ds, I can do a jump is not indifferent to the quality of the render!!

In the browser window select the desired material from your library on your hard disk and click OK this changes the material assign as in this case the side wind screen and head lamps/



akinlolu olugboji said:

First you import via nxt widget which I believe you have no problem with.

Right click on the material you wish to change and choose reload from the content menu.

roberto sacchetti said:

I tried to enter the 3ds file through the widget nxt;
I also created its materials, but many blacks;

you usually works importing "all" materials?
or you need to replace them with those of nxt??

if I can insert libraries 3ds, I can do a jump is not indifferent to the quality of the render!!

The change you can see here, do same for all other materials you wish to change then render. 

akinlolu olugboji said:

In the browser window select the desired material from your library on your hard disk and click OK this changes the material assign as in this case the side wind screen and head lamps/



akinlolu olugboji said:

First you import via nxt widget which I believe you have no problem with.

Right click on the material you wish to change and choose reload from the content menu.

roberto sacchetti said:

I tried to enter the 3ds file through the widget nxt;
I also created its materials, but many blacks;

you usually works importing "all" materials?
or you need to replace them with those of nxt??

if I can insert libraries 3ds, I can do a jump is not indifferent to the quality of the render!!

This you can see from the rendering window.

You can also type, "3dsin" at autocad command prompt and hit entre then browse for the 3ds file and choose inport by material or objects as the case that best suit your purpose.



akinlolu olugboji said:

The change you can see here, do same for all other materials you wish to change then render. 

akinlolu olugboji said:

In the browser window select the desired material from your library on your hard disk and click OK this changes the material assign as in this case the side wind screen and head lamps/



akinlolu olugboji said:

First you import via nxt widget which I believe you have no problem with.

Right click on the material you wish to change and choose reload from the content menu.

roberto sacchetti said:

I tried to enter the 3ds file through the widget nxt;
I also created its materials, but many blacks;

you usually works importing "all" materials?
or you need to replace them with those of nxt??

if I can insert libraries 3ds, I can do a jump is not indifferent to the quality of the render!!

what a pity that you can not import the material from 3ds files!!

would be too good!

dowload hour block, finishing (mirror, plants, various objects) and proceed.

then publish views

It looks like it needs many more passes.

Try using the Path Tracer engine. Although the image is very grainy to start with, you get an accurate sense of the light right from the start.

As Akinlolu said, test your lighting and materials with just the room and maybe the sofas on their own.

Also make sure your interior lights are on a different channel to the daylight so you can tweak the balance later when you save as an nxt image.

roberto sacchetti said:

I may have solved, it was a simple error 3DFACE that had stuck to the light and you could see when I copied!!

now I've done it a try.

what do you think??
you have any advice?

thanks peter, also follow your advice

I think now it's much better. keep in mind that I did make only 15 passed and the resolution is 800x600;

now I'm going to fix the bedroom, the bathroom, etc. .....

Attachments:


Here are some leather materials to start with.
roberto sacchetti said:

I think now it's much better. keep in mind that I did make only 15 passed and the resolution is 800x600;

now I'm going to fix the bedroom, the bathroom, etc. .....

Attachments:

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Found it-- it's not working properly if the palette is docked.  For now if you drag the AccuRender Studio palette and make it floating everything works.  I'll see what I can do."
Jan 6

© 2022   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service