AccuRender nXt

advanced rendering for AutoCAD

I've been playing with the plant editor: it is a really powerfull tool to create professional and light (in terms of Mb) plants for our models, but I think it needs some more improvements to compete with others in the market. There's no reference to scale (human scale or whatever), no idea if you're creating a 60 m tall tree or 60 cm tall shrub. As far as I could see, there's no way of creating branches towards the centre of the plant when you have more than 1 trunk. It might really compete with acclaimed other stuff if it could also export into other formats (3ds, obj, skp...).

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Can you add the option of imperial units (feet and inches) for plant editor

About plant generator. Would it be possible to use non flat faces, for the leaves? Curved faces would be more realistic. A little modification, but a great improvement!

Thanks.

+1 on that.

Another great improvement could be the use of more than just one leave types on single plant. Two or three types differentiated according to the age of leaves could add great degree of realism.

I agree with you all. And besides the leaves with other shapes, the same could be applied to flowers. Different kind of shapes and amounts, as it was in AR4, which give options like "planar", "cup", "sphere" or "cone ".

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Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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