advanced rendering for AutoCAD
I'm working mainly on Path Tracer stuff-- here's one of Peter's where I tagged the windows as caustic and stuck a rubble bump map on them. This only ran for about 15 minutes, so it still has a little ways to go, but you get the idea. Caustics lighting is now validating much better:
My daylight source experiment didn't go that well-- but the glossy stuff is working a little better. Ando's Church of Light provides a very difficult lighting environment. No caustics-- ran overnight (still a few fireflies):
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Looks good, but the floor is strange... perhaps need it a little bump or less reflection. Nevertheless the illumination seems to be real (white halo). The sun is straight behind the wall, right in front of the observer, just a little bit on the left, true?
It's the same material as the pews in this example-- not correct. Since I'm working on glossiness-- however-- both the concrete and the floor are helpful. It is, like I said, a very difficult lighting environment. Things that make it difficult include: