AccuRender nXt

advanced rendering for AutoCAD

HI I am rendering what is effectively a circular hoop (actually circular handrails) but when this item is rendered it becomes a hoop with a filled in centre.

Any advise would be appreciated

Kind regards

David

Views: 65

Attachments:

Reply to This

Replies to This Discussion

Can you attach and share that model here?

Thanks,

Rich

Hi Rich

Thanks for your email

Please find attached the circular handrail drawing

Attachments:

It turns out there is a Circle entity in your model that we are rendering, along with the 3D Solid hoop. Maybe a circle that you used to generate the hoop?

nXt has always rendered circles as solids, although the built in Renderer in Acad does not.

Can you just delete the circle?

Rich

HI Rich.

You are correct. The circle was used as the sweep curve. I have deleted it and the nxtrender works wonderfully. It will be something that I will have to consider in future renders. 

Many thanks for your help

RSS

Search

Translate

Latest Activity

alex dounis replied to alex dounis's discussion Render settings to show corner of walls or wall edge Please !!!
"Thanks Peter , Ill give it a go. Cheers Alex"
4 hours ago
Dizzy Gosnell replied to Dizzy Gosnell's discussion nXt and AutoCad 2019
"Hey Rich, Fantastic stuff, right on the money, worked like a charm. Thanks so much. Diz"
13 hours ago
Rich Hart replied to Dizzy Gosnell's discussion nXt and AutoCad 2019
"Download and install the latest version from: nXtRender Downloads Page Normally nXtRender registers its commands with AutoCAD during installation. On occasion, this mechanism may fail. In this case you will need to manually load nXt the first time…"
14 hours ago
Dizzy Gosnell posted a discussion

nXt and AutoCad 2019

Are there new .ARX files etc needed to get nXt rendering running inside Acad 2019 I've tried loading the files that worked for Acad 2016 but when I type 'nxt' on the Acad command line it says not recognized.Many thanksDizSee More
14 hours ago
Peter Milner replied to Peter Milner's discussion Animation on Farm
"Thanks Roy. I'll base the number of frames on multiples of 80 then."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Animation on Farm
"Looks like it's hardcoded to 20 frames / task."
yesterday
Peter Milner replied to Peter Milner's discussion Animation on Farm
"Is there any way of finding out how many frames in a packet, so that I can optimize the number of frames between 4 nodes?"
yesterday
Peter Milner replied to Peter Milner's discussion Texture orientation
"No rush. I'm only experimenting with ArStudio at this stage. "
yesterday

© 2018   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service