AccuRender nXt

advanced rendering for AutoCAD

Rectangular table, chairs and wall storage by Sven Christiansen

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Albums: Miscellaneous
Location: United Kingdom

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Comment by Roy Hirshkowitz on November 9, 2012 at 8:44am

It might be fun to test with e4 if you have a chance.

Comment by Peter Milner on November 9, 2012 at 3:13am

I agree with the 2 point perspective, however I don't intend to re-run this one as it took 75 hours and 4955 passes on a 12 core/24 thread machine.

The biggest problem was with the lights behind the glass which even now is still a bit speckly.

Comment by akinlolu olugboji on November 8, 2012 at 12:26pm
A Two Point Perspective Projection.
Comment by akinlolu olugboji on November 8, 2012 at 12:25pm
A two point perspective project I believe would help here.
Comment by Roy Hirshkowitz on November 8, 2012 at 11:59am

This one isn't necessarily the one you want to use as a template.  It has a lot of lights and some of them are quite small.  It will have performance and artifact (firefly) problems, particularly if glossy surfaces are used.  Really nice rendering, BTW.  The white surfaces are perhaps the most impressive.

Comment by George Ioannidis on November 8, 2012 at 11:53am

One thing I would try is to make rendering using two point perspective here. Or some slight perspective correction at least to make left and right vertical edges of furniture and others to be parallel with the picture's edges. Just a thought.

Comment by akinlolu olugboji on November 8, 2012 at 11:37am
Can you pull out the furniture, leaving the lights and share the autocad file? This way the scene serves as a template for interior lighting.
Comment by akinlolu olugboji on November 8, 2012 at 11:35am
How many passes?
Comment by George Ioannidis on November 8, 2012 at 11:26am

I always kill fireflies by hand. Filters which despeckle or others usually destroy any fine details of rendering. I use clone brush of very small size.


Peter, very beautiful internal of highest level.

Comment by Jan Verzelen on November 8, 2012 at 10:57am

still my favorite engine too. What do you use in PS to clean up the rendering? "Despeckle", "dust and scratches"? Or everything by hand?

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