AccuRender nXt

advanced rendering for AutoCAD

Roy Hirshkowitz
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  • Seattle, WA
  • United States
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Roy Hirshkowitz's Discussions

Update
2 Replies

Back at work full time now-- working on the Plant Editor.  In particular, trying to make the Complex plant type a little more intelligible.  Should have something in a couple of weeks.Continue

Started this discussion. Last reply by Rey F. Rosario Berrios Aug 27, 2013.

Nxt Studio
20 Replies

Build 008 --More complete material-based lighting.  Objects can become emitters using material properties.Continue

Started this discussion. Last reply by Alfons Akamp Nov 3.

nXt Studio (Build 007)

Fixes a few material related problems + some others.  Build 006 is about to expire.  Working on material-based light sources.  A partial implementation is available-- but currently all material…Continue

Started Jan 29, 2013

New Build (318)
24 Replies

Adds support for *.skp files to the Texture Mesh Object.  Performance is a little slow for large files.  Let me know if it works.See …Continue

Started this discussion. Last reply by Rich Rosemann Jan 22, 2013.

 

Roy Hirshkowitz's Page

Latest Activity

Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"Yeah-- something has clearly gone wrong.  It's just not running out of memory, though-- not in the old sense (which it could easily do on 32 bit systems.)"
yesterday
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"The user mode virtual address space limit on 64 bit windows (the statistic we probably care most about here) is actually 8TB or 8192GB.  All of that must be backed by swap file space which would likely be the limiting factor here.  That…"
yesterday
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"This is most likely not a memory problem-- it is a crash-- perhaps in the RPC code.  As long as you have swap file space available-- usually any free disk space-- you shouldn't run out of memory when using the 64 bit version.  It is…"
Friday
Roy Hirshkowitz replied to Rich Hart's discussion New version 0348 - NK21 posted
"Yes."
Dec 15
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Nov 25
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Nov 25
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"Yep-- these sometimes do exhibit discreet reflections.  Does the hybrid engine do any better with these? "
Nov 25
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"You might try modeling them with a hidden, rectangular, area light. Many of these LED strip lights are encased in a plastic diffusing tube for this very reason. Make sure the light is facing the right direction."
Nov 25
Roy Hirshkowitz replied to Peter Milner's discussion Invisible light source
"Yes-- this is a known issue.  Avoid invisible light sources."
Nov 25
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
Nov 21
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
Nov 21
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
Nov 21
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"I'll check the suspend feature-- I haven't really changed anything here.  If you want to get back to baseline you can stop all of the farms using task manager.  Delete the files which reside in the root farm folder (not the…"
Nov 21
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Interesting-- haven't changed anything in the path tracer code-- so that's likely been there for a while. I'll take a look-- a small example, as always, will help. I don't think Suspend ever worked once the node latched…"
Nov 21
Roy Hirshkowitz replied to Peter Milner's discussion Render Farm transparent decals
"Here's your cylindrical test you sent me earlier run on the farm-- I renamed the other map so it matched the decal name in the drawing.  This drawing is unaltered except for resolution-- no exploded blocks, etc..  Not sure what's…"
Nov 20
Roy Hirshkowitz replied to Peter Milner's discussion Render Farm transparent decals
"Actually, all I need is the holesl1000.jpg"
Nov 20

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Comment Wall (13 comments)

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At 3:12am on April 4, 2014, hoai hai bui said…

Hi Roy

I want to ask the following issues:
when I put the image in bitmap format bump material is skewed image after rendering. Guide me how to fix it.

Thank you very much!!!

At 11:12am on June 24, 2012, Aguinaldo Marinho said…

In AR3 was how to render fonts in Windows ... You typed the letters of any Windows font, and apply the material and everything went right .... I could not do the same NXT .... Create letters I had to manually ... how to render the letters typed by AUTOCAD??

At 9:06pm on June 23, 2012, alberto reyes said…

not not at all. yes the fore ground is what i was worry about i pasted from a image weak and i think it lost a detail i do that i gona change it. and reposted again later and thanks that is what i want a honest true thank again i upload after i refinish 

thank roy

At 5:30pm on June 22, 2012, alberto reyes said…

roy i really apreciate your comment about my latest work thanks, is part of a proyect for arquitectural contest in dominican republic  let me know about the images.

ar.

At 5:42am on March 29, 2012, D' Oliveira said…

ONDE VC FAZ OS DESENHOS? QUAL O PROGRAMA?

At 1:27pm on March 28, 2012, D' Oliveira said…

Oi, pode me tirar um duvida?

Qual é o renderizador q vc usa ora fazer as imagem, tu cria no auto cad, e faz as rederizações qual programa? obrigado

At 6:49am on February 24, 2012, Mattos said…

Bom dia Roy! Estou com dificuldades ao ADD plantas e e arvores, em alguns arquivos  eles ficam gigantes, e em alguns ficam normal, onde,quando ou como corrijo essa questão de escala das plantas, seria antes de iniciar o NXT, ou na hora de criar o projeto em DWG,

Agradeço  muito se puder me auxiliar, pois estou sempre  exportando os arquivos  DWG para ambientes onde as plantas estão na escala, com isso o arquivo fica muito grande mesmo depois de purgar!!

Att: MATTOS

At 6:32pm on February 22, 2012, barak zippor said…

oof ...  i think i got it right. just typed the wrong characters. why are those key so long ?

At 6:00pm on February 22, 2012, barak zippor said…

hi roy. been a user and a fan for almost 20 years. just bought the nxt upgrade. got a e-licence number and a cd-key . tried to type them into the "paste product key" window (what is the product key ? i got a cd-key ... are they the same ?). keep getting the same window with no result.

At 4:20am on July 16, 2011, kk said…
Hi...I would like to know this license is for single user or multiple user? Normally how you control the license? For example, now i install this plug in software into computer A, suddently i change my mind , i install again this software into computer B, is there any problem occur? Do you have any extra charges for the upgrade version?
 
 
 

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Latest Activity

mike makki replied to mike makki's discussion christmas animation
"cheers George   "
6 hours ago
George Ioannidis replied to mike makki's discussion christmas animation
"Merry Christmas to you too, Mike and to all people. Peace on earth and health to all, that is my wish."
18 hours ago
mike makki posted a discussion
yesterday
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"Yeah-- something has clearly gone wrong.  It's just not running out of memory, though-- not in the old sense (which it could easily do on 32 bit systems.)"
yesterday
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"The user mode virtual address space limit on 64 bit windows (the statistic we probably care most about here) is actually 8TB or 8192GB.  All of that must be backed by swap file space which would likely be the limiting factor here.  That…"
yesterday
Jorge Javier Lara Domínguez posted a discussion

Hola amigos...

Hola amigos, les dejo un link con mis ultimos trabajos. Felices fiestas, bendiciones para todos!!!https://www.facebook.com/N3dArquitecturaDigitalSee More
yesterday
roberto sacchetti replied to roberto sacchetti's discussion memory problem
"good morningI did a bit of evidence:1- I increased the page file windows to 25000 mb and kept giving me error2-I split between layers in the parking lot (front, center back), and also render individually gave me error3-I started to delete objects…"
yesterday
mike makki replied to roberto sacchetti's discussion memory problem
" hi george i did a render 3 years a ago for harvester restaurant where i needed to show rpc people eating ,walking in ,standing etc....i could only put about 13 of them.....then i tried 15...i got the message roberto got....i took it down to 13…"
Saturday

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