Coming soon-- the ability to use planar HDRIs as visibile/refractive backgrounds. Three parts to this:
- A tool to turn a standard RGB image into HDR by applying an inverse tone mapping operator. This is not as good as acquiring an HDRI by bracketing and using HDR software to put the thing together-- but it seems to work OK for many applications.
- The ability to use .hdr files when selecting a WalkAbout background
- An additional lighting channel to manipulate the background brightness in real time.
It's a little complex-- but I think it may allow for better control than straight alpha compositing.
Here's a nighttime example with the background channel multiplier at 1.0 and 5.0:


And a similar daylight example:

