AccuRender nXt

advanced rendering for AutoCAD

Nxt Studio is a wonderful rendering machine. Recently discovered that once a material has more than one map apart form the difusse map it does not translate well from autocad, but the material perview in the material panel of NS show well but the maps are missing and have to be re-assigned in NS.

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Looks like these are instanced blocks with a floating layer-- I'm not sure if I can make the Layer 0 thing work correctly for these in nXt Studio.  I would avoid using them this way.

What would be the way to go about it to work as I have moved the furniture from the Layer 0, and the result is still the same.

Explode the blocks and place each box on on the correct layer.

Finally got it on to the tv decal now.

Floor refusing to translate well again that I can fix but the decal is where I got struck. Within the material set up in Nxt studio all parameters appear well only the mapping is the issue, and it is renders/display correctly in the pluggin version.

My bad, displaying well in AutoCad does not translates to rendering well in NXt, so with quick mapping I was able to fix it in AutoCad and in Nxt Studio, same goes too.

Still cannot figure out why I not have to keeping tweaking the floor map to render correctly in Nxt studio.

I have heard/seen in past threads the material preparation for standard and Path Tracer are different. The coffee table renders red in the pluggin, either in Engine 0 or 3 but white in Nxt Studio.

The tilled back wall of the tv shows up in Plugin version irrespective of Engine but not in Nxt Studio. 

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