AccuRender nXt

advanced rendering for AutoCAD

Hi Roy,

Are those beasts of any interest for us the Accurenderers? 56 cores for just 1700euros looks like real bargain.

Xeon Phi 3100

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Yes-- these are very interesting and this product family is something I've been watching for a few years now.  It should be much easier to port the current product over to use something like this than, say, a Tesla GPU.

but xeon phi is only support opencl now, but I can't know the next version? because the next version can no need cpu to use that.

You can't just go out and buy one and hope it runs with nXt-- any version of the thing will likely require some work from my end.  Much easier than porting to a GPU platform, though.  Most of the code will likely run unmodified and all of the current approaches and algorithms will likely still be valid.

Ich plane auch die Anschaffung eines neuen Rechners zum rendern.

Soll ich dafür einen schnellen i7 Prozessor mit 6 Kernen oder einen Xeon Phi Prozessor mit 56 Kernen nehmen?

Interessant wäre das schon, aber werden beim rendern in nxt auch wirklich alle 56 Kerne unterstützt? Wer kann mir das genau sagen? Wie sieht die Zukunft von nxt aus?

Werden dann Xeon phi Prozessoren unterstützt?

Alfons

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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