AccuRender nXt

advanced rendering for AutoCAD

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Comment by Sampdoria on December 4, 2016 at 10:50pm

Really clean and nice render. 4K passes? Must be a works station.

Comment by Jan Verzelen on June 1, 2016 at 2:47pm

No post-production. About 4000 passes-6 hours, path tracer (of course).

Comment by akinlolu olugboji on May 31, 2016 at 1:07pm

Awesome, how many pass and post production if any?

Comment by George Ioannidis on May 28, 2016 at 3:30pm
Absolutely! The floor looks great now, well done Jan! I like it very much, the image has great atmosphere and light.
Comment by Jan Verzelen on May 28, 2016 at 2:07pm

i followed your advice George, better?

Comment by George Ioannidis on May 18, 2016 at 8:23pm

I see. Still, it looks a bit more like linoleum with wooden pattern on it than real wood plank floor. Maybe it needs just slightly more reflection...

Comment by Jan Verzelen on May 18, 2016 at 2:07pm

there's a slight bump, maybe it could have had a little more (still struggling with  diffuse, bump and reflectivity maps in texture sets, i could use a tutorial). One the other hand , the customer wants a flat varnished parquet anyway.

Comment by George Ioannidis on May 18, 2016 at 1:22pm

Super! I would like to see some plank joints with some wood veining bump on the floor. Other than that? Perfect.

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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nXtRender 0358-XE08 vs 0349-OA30 - What's new?

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