AccuRender nXt

advanced rendering for AutoCAD

Views: 175

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Sampdoria on December 4, 2016 at 10:50pm

Really clean and nice render. 4K passes? Must be a works station.

Comment by Jan Verzelen on June 1, 2016 at 2:47pm

No post-production. About 4000 passes-6 hours, path tracer (of course).

Comment by akinlolu olugboji on May 31, 2016 at 1:07pm

Awesome, how many pass and post production if any?

Comment by George Ioannidis on May 28, 2016 at 3:30pm
Absolutely! The floor looks great now, well done Jan! I like it very much, the image has great atmosphere and light.
Comment by Jan Verzelen on May 28, 2016 at 2:07pm

i followed your advice George, better?

Comment by George Ioannidis on May 18, 2016 at 8:23pm

I see. Still, it looks a bit more like linoleum with wooden pattern on it than real wood plank floor. Maybe it needs just slightly more reflection...

Comment by Jan Verzelen on May 18, 2016 at 2:07pm

there's a slight bump, maybe it could have had a little more (still struggling with  diffuse, bump and reflectivity maps in texture sets, i could use a tutorial). One the other hand , the customer wants a flat varnished parquet anyway.

Comment by George Ioannidis on May 18, 2016 at 1:22pm

Super! I would like to see some plank joints with some wood veining bump on the floor. Other than that? Perfect.

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
21 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service