AccuRender nXt

advanced rendering for AutoCAD

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Comment by chen ray on September 7, 2013 at 2:16am
I mean thanks bro
Comment by chen ray on September 7, 2013 at 2:15am
This bro
Comment by akinlolu olugboji on September 7, 2013 at 12:13am

Render Them Speechless! 

Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 9:33am

Thanks for the comments. @ George: as friendly as ever! @ Chen: for this use a tube diameter of 1 cm along the length of the cajillo, we apply the omnidirectional light feature with 100 watts of power. To operate the lights use separate channels to control the intensity of each of them, it slows down the process, however, as a representation ganncia worth

Comment by chen ray on September 6, 2013 at 9:20am
Hi sorry can anyone translate for me in English ? Ha
Comment by Jorge Javier Lara Domínguez on September 6, 2013 at 7:14am

Gracias por los comentarios. @ George: tan amable como siempre! @Chen: para esto emplee un tubo de 1 cm de diametro a todo lo largo de el cajillo, le aplique la caracteristica de luz omnidireccional con 100 watts de potencia. Para el manejo de las luces empleo canales separados para poder regular la intensidad de cada uno de ellas, se hace mas lento el proceso, sin embargo, la ganncia en calidad de representacion vale la pena

Comment by chen ray on September 6, 2013 at 4:50am
Hi may I ask how u light up the cove light along the feature wall? I alway tried with omim lights but it dun light evenly
Comment by George Ioannidis on September 5, 2013 at 8:26pm

Great photo. Could you post the rendering now? :D :D :D

Fantastic work!

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Latest Activity

Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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