AccuRender nXt

advanced rendering for AutoCAD

We posted a new version to fix a problem that was causing crashes with certain drawings.

This new version can be downloaded here:

nXtRender for AutoCAD - 32 bit - Version: 0345-NJ10:

http://www.renderplus.com/downloads/nXtRender/arnxt_0345-NJ10.exe

nXtRender for AutoCAD - 64 bit - Version: 0345-NJ10:
http://www.renderplus.com/downloads/nXtRender/arnxt64_0345-NJ10.exe

I tested this new version with of the drawing sent to me that were having trouble with the last version that we posted, version 0344, and they rendered for me without any problems.

Please try this version if you were having any problems with the last version posted.

Thank you.

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Rich, any significant amendments?  

... Because I have re-installed NI15 few days ago... :)

The new 0345 rendering engine  has the fix for Decals with reflection when using the render farm.

It also has a fix where the Hybrid engine interior simulation direct sunlight soft shadows was not resolving properly.

 

I'will try again, thanks.

Thank you.

Thanks for the fixes, but when do we get to things like animated RPC along a path.

Ich habe die neue Version auch herunter geladen und installiert. Soweit so gut.

Was mir aber aufgefallen ist, ist die Tatsache, das die Bilder in der Standard Engine jetzt auch total pixelig sind. Why?

In der alten Version 337 waren die Bilder in der Standard Engine schön glatt und nicht pixelig.

Alfons

345 so far no problem....! is fast and better resolution... i include a render made in hybrid 370 passes.... very good

345... thanks

Attachments:

370 Passes für ein einzelnes Bild ist in Ordnung.

Aber was macht man, wenn man eine Animation rechnet mit 500 Bildern und jedes Bild 370 passes hat? Das dauert dann ja ewig lange.

Wird AR5 denn auch mal schneller was Rendering angeht?

dont understand..

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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