AccuRender nXt

advanced rendering for AutoCAD

I've just implemented Intel's denoising library in AccuRender Studio. I think the results are very exciting.  Most models seem to be something like 4-10 times faster(!).  I'm pretty darn sure this makes AccuRender Studio faster than the original Standard Engine, with much better results and much less monkeying around (no daylight sources, reflective shaders, etc.)

The Intel Open Image Denoise, unlike nVidia Optix (which I had previously implemented), does not require a specific GPU.  It runs on modern Intel CPUs and seems to be equally fast and perhaps a little better in quality.

You can get it on the Download->AccuRender Studio page.  Please note that I have changed the names of the AutoCAD plugins, so early adopters will have to repeat the netload command step.

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A couple of examples, courtesy of Peter Milner's models.  Click on them to see them full size.

I do have a relatively fast 16 core machine, however, this one ran for one minute(!):

This one ran for five minutes-- it's got a ways to go but this level of completion would have been hours and hours before.

More to come.

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this looks excellent, I've just upgraded to AutoCAD2020, would you be working on an arstudio plugin for 2020 soon? 

I'll check and see if the development tools are out there yet.  If so, I can build one right away and you can test it for me.

It looks like the 2019 version should work.  Give it a try and let me know.  I will change the online instructions to reflect this.  (The 2019 version nXtRender should work as well, I think).

Yes, I have loaded the 2019 version and all seems to be working fine!

Right.

AutoCAD 2020 is Release 23, just like AutoCAD 2019, so you just need to APPLOAD the 23 module for AutoCAD 2020.

It would be useful if you could adjust the amount of denoising as it tends to hide details and textures.

On a different point. When the preview render is paused, as soon as you alter the view, the rendering commences, but the symbol in the top left corner still says it is paused.

It isn't adjustable-- you can turn it off if you want in the Adjust Image tab.  It isn't perfect, it will blur some detail particularly early on, but does tend to resolve really nicely and much faster than the noise would.

I'll check out the pause issue.

When I click on the Open Material button I get the following error:

Then when I click on OK, I get this:

Is anyone else seeing this when clicking on the Open Materials button?

No, it works for me.

Is there a way of straightening the verticals, or does that now have to be done in Photoshop?

There is a 2 point perspective under camera-- if that's what you mean.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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