AccuRender nXt

advanced rendering for AutoCAD

Hi, Roy ... and everybody.

could you implement a fonction or a way, to make brushed metal in the material editor.

I think that everybody need, or will need it. I tried to make it with procedural bump (big scale on one direction, and very little on the others to simulate the scratches), or with brushed bump map that you can find everywhere or doing it myself... nothing works very well. Is there, for you, any easy solution, like anisotropic or... something else? Does somebody knows a way to do it?

Thanks...

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did you look in the old ar4 materials library. There are a few brushed metals available.
From ar4 materials
Here they are
Attachments:
IMHO your approach is good, Marc...but procedural bump is - by its nature - quite round ... try using different procedure, for example wrinkled with scale 1,1000,10. If you try to use bitmap, you might need to increase its contrast...
Can you post some samples
Scott has some high quality ones on our download page.
downloadable materials have embedded textures - is there a way of un-embedding them? Or would it b possible - please, please - to repost these materials with textures kept apart?
Why not just use the Material Editor to remove the textures and add yours?
It could be usefull, to see the original name of the embedded pictures if you click on it in the material editor. Is it not possible to extract them from the armaterial-file ?
- maximoto-
I do not want to remove original textures, I just want not to have them embedded (reasons pushing any ACA user not to embed them were thoroughly discussed already). If I had to replac them by my own ones, why to use preset materials at all?
I would like the texture so I can apply it to other metals. It would seem obvious that more than just a couple metals can be brushed, and as previously posted here we can not get to all the embedded textures when there are more than 1 - unless I too am missing a step.
To get at the textures, have them in the file via the Interface(Material Tab) and eTransmit the file via AutoCad all embedded textures will neatly be packed in the zipped file created.

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