AccuRender nXt

advanced rendering for AutoCAD

maximoto's Discussions (18)

Discussions Replied To (18) Replies Latest Activity

"das hatte ich auch. Also die alte 337er Version wieder installiert und danach die ne…"

maximoto replied Sep 29, 2014 to Vorschau der Materialien

2 Sep 30, 2014
Reply by Alfons Akamp

"when I do that, I can open Layer Material Schemes - window ! "

maximoto replied Sep 15, 2014 to New nXtRender 0343-NI04

81 Nov 25, 2015
Reply by Albert D Hart

"Additional errors here on autocad 2012, 2013 and 2014 x64. The programs in nxt direc…"

maximoto replied Sep 15, 2014 to New nXtRender 0343-NI04

81 Nov 25, 2015
Reply by Albert D Hart

"...wollte nur mal anmerken, daß Österreich mittlerweile ein eigenständiges Land gewo…"

maximoto replied Oct 17, 2013 to Material Problem

10 Oct 17, 2013
Reply by Alfons Akamp

"and OK from here. Thanks a lot !"

maximoto replied Apr 5, 2013 to New Builds for nXtRender

17 Sep 4, 2014
Reply by Albert D Hart

"Sorry, but where in 324 is the new "Layer Material Schemes" to find ? Or do I have t…"

maximoto replied Apr 5, 2013 to New Builds for nXtRender

17 Sep 4, 2014
Reply by Albert D Hart

"Hallo, if I have a proxy-alarm when I start a drawing, I use the folling link: http:…"

maximoto replied Mar 14, 2013 to Removing the ObjectARX proxy display warning

5 Feb 14, 2015
Reply by norton torres

"Happy and healthy year 2012 to all nXt`s around the world from warm Northern Germany…"

maximoto replied Dec 27, 2011 to best wishes

5 Dec 27, 2011
Reply by maximoto

"Thanks a lot !"

maximoto replied Oct 19, 2010 to Sample interior

34 Oct 22, 2010
Reply by Jan Verzelen

"...same here: Can see thumbnail pics of materials and groundcovers - but no plants,…"

maximoto replied Oct 15, 2010 to New Build (232)

31 Oct 20, 2010
Reply by Marc Chaumier

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Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0295 is up, includes scale factor for preview image and stop after # passes.  Haven't gotten to New light channel option in Lights interface yet.  Check it out if you have a chance (no worries if not.)"
Thursday
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7

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