AccuRender nXt

advanced rendering for AutoCAD

I have 3dface in AutoCad which will be a carpet.

I have used AutoCad's standard material Rug Knotted, which is tiled onto the Face.

I editted the material so that it was the size of the 3dFace, and it appears correctly in AutoCad. But nxtRender offsets the material so that you see the joint between tiles.

What am I doing wrong?

Views: 318

Reply to This

Replies to This Discussion

Maybe you could show us a small part of the image what is happening...

here they are

Attachments:

AutoCAD has some mapping modes which we don't have-- I'm guessing (although I'm not sure)-- that that's what's going on in your case.  Use the QuickMap option in our Materials pane to change the origin of the mapping.

Tried using QuickMap - it isn't that instinctive. In fact couldn't make it work.

I would definitely do that using decal.

not sure what a decal is. After all, I'm only an architect.

Is it a bitmap applied to a surface?

Yes, or a jpeg or tiff or whatever.

Select the object and then, go to the Accurender Object Properties tab.

Right click in the Decals box and select New Planar Decal.

Find the image you require, select the origin point, then a point on the Y axis and finally a point on the X axis.

Reselect the object and the decal appears in the Object Properties box. Right click on it if you want to change any settings.

http://en.wikipedia.org/wiki/Decal

Metaphorically, in rendering, it means, that you take a picture (bitmap) and you stick it to a surface like you do with commercial self adhesives. And as the applied bitmap is usually rectangular, it will fit to a rectangular surface with the same (or near the same) width/height aspect without distortion. If the object you are applying a decal to isn't rectangle but some other shape, parts of applied bitmap will be cropped off.

The quick map tool is purely for changing the orientation and origin of a material. Great for floor and ceiling tiles.

You select the object, select the origin, choose the plane (x,y=floor y,z=left face x,z=front face) and type in the rotation of the texture (0 for default)

As George said, the best way to do a rug is by using a decal.

Thanks to all. I now have a nice silk Turkish carpet

RSS

Search

Translate

Latest Activity

cesar eduardo martinez torres posted photos
Nov 4
OYEBANJI EMMANUEL replied to Roy Hirshkowitz's discussion Cloud Rendering
"I am interested in you adding a render farm service but please bring the price down by 70% especially for those of us who need to render walkthrough animations. Thank you Sir."
Sep 20
OYEBANJI EMMANUEL posted a photo
Sep 2
Sergio88 replied to Peter Milner's discussion Windows 11
"Hello,I have buy a new licence version XE08w 1.0, and installed it on my new Windows 11 machine with AutoCAD 2021. All problems are now solved, it works fine. Renders are 10 times faster on this new machine."
Jul 24
Sergio88 replied to Peter Milner's discussion Windows 11
"Hello, I have a lot of problems with the nXtRender plugin for AutoCAD with AutoCAD 2021 under Windows 11 installed on a new machine (no problem with the same dwg's under windows 10) : - material applyed are not rendered. I have to explode…"
Jun 5
OYEBANJI EMMANUEL posted a discussion

Questions for nxt render for autocad

Good day everyone,Can anyone here help me with these issues i keep having with nxt render for autocad ?1. How do you bring in textured models into autocad ( 3ds and obj) without losing their textures or having to re-assign them.2. How do you move these objects from place to place without experiencing viewport refresh sluggishness in the autocad viewport ?3. How do you add dirt to fabric textures for rendering.4. How do you avoid repeat patterns in textures for rendering ?See More
Jun 4
George Ioannidis commented on Maciej's photo
Thumbnail

V01 - dark 02

"Those are all very nice pictures Maciej, well done! Are those renewed older buildings or new housing development?"
May 25
Maciej posted photos
Apr 16

© 2024   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service