AccuRender nXt

advanced rendering for AutoCAD

Working on a close relative of sub-surface scattering.  Looks like someone burnt dinner, but it's kind of interesting.

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Perfect! 254 pliiiiiiiiiiz!!!
If this was allowed to run an extended period of time would the sunlight beams through the window resolve better to predominate better or would the fog/smoke effect be adherent with using this engine?
Sun streaks?
Very low density interior fog.
Can you adjust the size of the particles as well as the density?
I agree

They aren't discrete particles-- (or a true density for that matter. )  What appears to be particlulate is actually just remaining noise in the path tracer.  This one ran for a half hour-- it will get smoother (slowly).


What you're actually specifying with the algorithm I'm playing with is a probability per unit distance that a ray entering the medium will scatter, absorb, or pass through (neither scatter nor absorb.)

Backlit scene.  Coming along.
Same scene-- thicker fog.
Colored fog:
if it was possible to adjust the properties of the fog in the nXtImage editor, that would be marvellous - is it possible, Roy?




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