advanced rendering for AutoCAD
Hello people
I have been running a test on a simple indoor interior.
I have a bunch of spotlights and porcelain tiles.
In the Pathtracer and the normal renderer, Im getting an odd glow at the base of the wall.
How can we avoid this? The Flooring does not intersect with the wall base and all modelling is Solids.
regards
Birdman
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Try modelling the floor to continue on under the wall.
This is the complete opposite to modelling for AR4 Radiosity.